
Why can't I build a conveyor bridge round a corner? - goes back to having a more intuitive build mode as before.

Then if you also leave bulldoze on by mistake too (like I keep doing) whilst going into other build modes like rail then you click a building you want to look in that you just built, and darn it - you destroyed it again, by mistake because bulldoze was still on - you won't get penalized for it too much.
#Voxel tycoon conveyors full#
Why not have a bulldoze timer? if you say built something and it has only been in place for a few seconds and you buldoze it because you are a noob and didnt leave enough space, you get full refund to help. Using conveyors to transfer coal A Screenshot of Voxel Tycoon By: sergetechone Last edited by sergetechone 5:26pm 8 rexisnotmydog 11:08pm i'm even more confused now. easy.īulldoze mode keeps catching me out and bankrupting me early game. The conveyors are 380 m max in length, so multiple warehouses relay will be use for a fair long coal delivery. Splitting in Voxel Tycoon is simple, you don’t need any extra device. If you are on a level and you want to rise up - just press x. There’s also arrows in the conveyor belts showing the direction it is going. So if you are making a road up a hill and you want a tunnel - and it auto created a ramp - just press z and it will start to dig down or dig in if going thru a hill at the same height.

It would also work for conveyors (see below). Looking forward to more - a couple of pointers.īridge/tunnel could be much more intuitive from the normal build track/road system - just allow normal mode to go up or down with the zx keys rather than switching modes with b and t. Usually, this is caused by a one-way signal facing the opposite direction. There’re two common issues that unprepared player might face: A train can’t find the way to its destination. Looking great so far, style is awesome, the potential even better. The implementation Voxel Tycoon utilizes is called block signals, which may the source of confusion for players who are more familiar with other implementations.
